by Michael Burkhardt

The Shut Down - Making Way for Something New

Peroxaan logo

After a solid 6.5 years of starting projects, messing around, releasing things, and having fun - it is finally time for Peroxaan to shut down.

The Beginning

I started Peroxaan Studios when I was 12 years old, just as a brand to mess around and showcase things I was working on. I started off making little drawing apps for Windows in JavaFX, to making a website to mess with Discord webhooks (eventually became the app Talon), and had a bunch of random projects in between. I met a lot of people and had a lot of fun, and eventually got into making iOS apps in late 2019, which is how most of you discovered Peroxaan.

Reflecting

Making iOS apps was a great outlet for me, and it allowed me to put my skills to work, creating things that a lot of people used - and these skills will undoubtedly last a life time. I’ve experimented with a lot of different apps, most of them never leaving TestFlight - but it was just fun to work on things, especially considering the context of the Covid Pandemic. Between Talon being on the front page of the Mac App Store for multiple weeks, to Talon being shown in the March 2022 Apple Event, to all of the mentions of Ruby in various news articles - it truly has been a joy.

But the reality is that I’m 18 now, and I really want to build things with everlasting impact, and those things don’t fit within the scope of Peroxaan. So in short, I’m shutting down Peroxaan to make room for something new.

In hindsight this should’ve happened sooner (probably about a year ago) but I was so busy with High School at the time that it really didn’t matter. Peroxaan was never a scalable business, nor was it really meant to be. But to give some numbers, I’ve made around $3000 off of my few years on the App Store (although a good chunk of that came from the Apple Settlement for small developers) - so I’m pretty happy with what came of the thing I started at 12 years old, not to mention all of the connections and friendships made along the way.

I’d like to thank some of my close friends in the dev space who kept my company and pushed me throughout the years - such as Ethan, Dylan, Aether, Nick, Landon, Andy, Vedant, and others. You guys really are the best.